Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Creators
Details
Licensed ARR
Published 2 years ago
Updated 3 days ago
Changelog
Changes
- Devices and movers now use ChebyshevDistance rather then Manhattan distance. Its cheaper to run and in addition to this its more intuitive to a players natural sense of x blocks away. This also makes them more consistent since all measurements use this now rather then various methods of measuring distance.
- Belts and Lifts now use ChebyshevDistance rather then Manhattan distance. For the same reasons as above.
- The default values for belt rail, arrows and items have been adjusted.
- Belt arrows no longer occlude due to limitations within MC.
- Productivity can now go over 100, saving some productivity on the last tick. It caps at 200 accumulated Productivity now which will allow it to work as intended.
- Productivity can now work on items that have a stack size of one. Importantly this means it works with science packs and modules. Two output slots need to be open for it to work though.
- Logistic Robots now get additional free phases which is how many times it can pass through a block without slowing down. Logistic Robot Speed I-III add some extra free phases now to.
- Logistic Robots now only lose 25% power when phasing through a block, they slow down when they run out of power. (was 100% power before)
- Requester chests now request items per slot. And logistic robots respect the slot locations. So placing 64 diamonds in slot 8 will only placed 64 diamonds in its output slots.
- Requester chests can now request multiple types of items and work properly.
- Requester chests only place orders now when their stock slot is empty. This drastically improves logistic robot throughput. As they would send 1 bot to get 1 item, when if they waited 8 seconds they could have sent 1 bot for 8 items. To never have downtime, just add another request as a buffer.
- Logistic Robots now drop their item off to a roboport if they fail to deliver their item. If the roboport is full, the item is dropped on the ground instead.
- The Gas Extractor now extracts all gases from the atmosphere rather then one at a time.
- The Gas Extractor can now create Oxygen and Hydrogen from ice. Hydrogen produces 2x the amount of gas versus oxygen. The advanced assembler recipe has been removed for crafting oxygen canisters as a result of this change.
- The Gas Extractor will now empty gas canisters that are placed in its input slots.
- The Gas Extractor now shows the planets composition / density and all of its stored gas.
Fixes
- Fixed an issue on newer Towns and Nations builds. This build will ONLY work on the most recent town and nations plugin if your using that.
- Movers have had a major optimization. They now check much more efficiently for inventory space. They read empty slots first, then look at item stacks in close detail if they are not a full stack.
- Reduced overhead for SteamEngines, Airscrubber, AutoHarvester & AutoLogger
- Movers, Devices, Belts & Lifts have had their overhead reduced, the now calculate their distance to nearby players much more efficiently.
- Belt & movers visuals appear right away now.
- Generic Device class has been heavily optimized.
- Fixed an issue with Moonlight panels only generating power when a player was nearby.
- Many small improvements to various devices to reduce their overhead.
- Belts can be placed on top of belts again.
- The Research lab now shows module stats in its device information!
- Fixed an issue with movers ignoring their stack limitation when going into devices and barrels under specific circumstances.
- Fixed an issue with Worldguard flags being checked even when they are not installed.
- The Billboard device is now WAXED_CHISELED_COPPER, which will prevent it from breaking after oxidizing.
Files
Metadata
Release channel
BetaVersion number
V0.99Loaders
Game versions
1.21.8–1.21.11Downloads
5Publication date
March 26, 2026 at 9:39 PMPublisher
xxxtrigger50xxx
Member


