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Minecraft: Java Edition
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Added the following projects:
- Create Bits 'n' Bobs
- Immersive Furniture
- Urban Decor
- Reconnectible Chains
- Display Delight
- Gui Tween
- Persistent Inventory Search
- Persistent Creative Inventory
- Client Double Doors
Removed the following projects:
Some projects were updated to their latest version. In summary, what this entails for us is:
- Much to mess with via Chains and ropes, alright:

- It may be obvious, but note that these chains and Create's Chain Conveyors are entirely distinct mechanics!
- A lot of food can now be placed down.

- Display Delight includes many, many blocks derived from mods we do not have. These cannot be obtained normally, but are explicitly available when searching the Creative Tabs. Options to include them may be explored at a later time, but to be honest, the block palette is already quite vast!
- Oh my goodness, Furniture. So, so, so much furniture. Basically infinite of it with Immersive Furniture, but Urban Decor is not too shabby either!

- Items from both Immersive Furniture and Urban are marked as Experimental. I mean, many aspects of the modpack can be removed if issues arise, but this notice exists as an even clearer warning, until the items "settle" among the rest (or not!).
- The search and scroll bar in the Creative Tabs now persists when opening and closing the inventory
- Door adjacent to one another open together
- More subtle animations when items are carried in the inventory
- When hovered, items sometimes appear in front of the hightlighted slot. It's a feature, not a bug, I swear!
- Fix several Create-themed structures not generating
- Custom raids are going to be even more awesome in the long run for us
Wow. What a mouthful already. With these additional bits and pieces to spice up your decorations, and especially Immersive Furniture oh my word, I can no longer recommend 4 GB of allocated RAM minimum, even if it'd be totally playable with it. Crank that up to 5 GB, will you?
Courtesy of Candle:
- Add data for newly-added abilities
Modpack:
- The Potion of Girl Power can now be used to change a Pokemon's gender

- Crazy how biology just... does that
- Many modpack-specific sounds can now be heard for everyone, rather than just the local player
- Many player-specific easter eggs now work for everyone in singleplayer
- This includes the air dash
- Speaking of which, remove the Chocolate Bucket easter egg (if you know, you know)
- Gravel Bricks no longer break when falling onto them
- Bees no longer fly over Seats and get stuck inside on their way home
Aesthetics:
- The blur in the pause menu & similar has been restored
- The lack thereof was due to a bug with radial menus, which has been fixed upstream
- The bottom-left of the screen is still darker in order to better appreciate our horrible tips
- The highlight that appears when hovering over a item in a menu has been toned down drastically and features a blueish tint

- The intention of this change is to let you get a better look at the item you're looking at, plus it's less jarring to see when "items in front of the highlight." happy accident happens. Even in later Minecraft versions, the highlight was severely toned down and became customizable, but we do not have that luxury. I literally modified the core shaders for this.
- Tone down the volume of soup items in the inventory, so you may drink without getting jumped
- Add theme-colored borders for way more tooltips
- Add more specific sounds to more blocks:
- Postboxes, Way Signs, several wood types (Zelkova, Ironwood, Mahogany, etc.) and corresponding leaves
- Honestly, a lot of these are "vibes" and may be changed in the future. Some of the pre-made sound types are really ill-fitting.
Snorefest:
- Add a few more search aliases
- Group more mods together in the Mod Menu
- Update the existing mod sets
- Add a report link that sends you to the Github repository when something fails due to some KubeJS code. Just in case.
- Yes, I know, KubeJS found 4 errors. That one is out of my hands.
- Fix "Hold TAB to change shape" appearing when hovering over items in the recipe viewer
- Fix several missing tags
- Fix many repeated shapes when using Change Shape on the Copycat Block
- A LOT of refactoring behind the scenes.
- I know it looks like nothing, but I am a lone man with little to no points of reference
The KubeJS API is cool, but rather limiting. Many aspects need to be thought of from scratch, because some engine classes are either inaccessible or too cumbersome to use. It feels designed to encourage copy-pasting over reusable code, which is not sustainable in the long run. I am attempting to rectify that over time, working with what I've got to create something cleaner.
Regardless, thank you for sticking around, y'all. Or as you would say,

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ReleaseVersion number
1.9.0Loaders
Game versions
1.21.1Environment
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13Publication date
February 19, 2026 at 10:41 PMPublisher
mickeon
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